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Thread Statistics | Show CCP posts - 48 post(s) |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
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Posted - 2013.05.09 17:01:00 -
[1] - Quote
Some observations about the new probe system.
1. Bring back DSP's. They are invaluable in wormhole space for gathering quick intel upon entering an adjacent hole. Alternatively increase combat probes scan radius so that 7 probes can instantly scan an entire system. Maybe tie the scan radius to the Astrometrics skill level, that way I won't feel so robbed of the time I took to train it to level V.
2. Probes should not return to your ship when you change systems. If you leave them behind that's your own fault. CCP should not be babysitting all of our activities. There are tactical reasons why leaving probes behind in a wormhole system is useful.
3. Do probes no longer have a timer? I don't see a countdown anymore.
4. If you can't use a probe launcher without it having 7 probes installed then why have individual probes at all. Especially if they can't be destroyed by timing out or by being targeted and shot.
Otherwise I think the new system is reasonable well implemented. It should speed up scanning sites and wormholes by taking out the tedious parts. Not convinced that is helpful for combat scanning however as there are many ways in which people have got used to using probes for that and the new system appears to constrict what you can do too much.
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Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
0
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Posted - 2013.05.10 16:00:00 -
[2] - Quote
CCP Paradox wrote:Just acknowledging this thread still, so you know we are here. We're talking about all of your feedback right now. Investigating, talking things through, and prioritizing what we need to do.
Omnathious Deninard, the NPE/Tutorial stuff is still to come for the changes.
Nice to know.
Don't remove DSP's.
Rethink formations so they overlap. School boy error! doh!
Listen to your customers for a change. Seems unlikely... |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
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Posted - 2013.05.10 17:00:00 -
[3] - Quote
So I need to fit my scanning ship that lives in wormhole space with all these new modules so i can scan as i do now.
FAIL!!! |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
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Posted - 2013.05.10 17:17:00 -
[4] - Quote
The forum won't let me post this as a reply.../
The functionality of DSP's is not replicated by the new system so far on the test server.
Leave them alone!!.
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Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
0
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Posted - 2013.05.10 17:34:00 -
[5] - Quote
Ischie wrote:Deep Space Probes  Deep space probes give info on ships, signatures, and structures. Please tell me that the new system scanner gives the same info and also has a range of 64+ au and you can remove deep space probes. if not, you will be removing a feature that works well within the game currently and it will just make wormhole god Bob mad.
Currently NO. I hope wormhole god Bob has more influence than me. |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
4
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Posted - 2013.05.12 17:13:00 -
[6] - Quote
Octoven wrote:Chi'Nane T'Kal wrote:Octoven wrote: it literally is infinite
Please do NOT combine literally and infinite. The stupidity of that combination makes my eyes hurt. You may wish to look up both words. The stupidity for one to say they are not infinite when CCP Fozzie clearly stated they were in a previous post hurts my eyes as well  IF a game developer says that an object has an infinite point of view then it does, I chose to use the word literally (meaning exactly) to indicate to the player in question that when a dev says infinite it means boundless and is not being used as a metaphor; however, if you prefer this long winded explanation I would be happy to yield to such a process to ease the pain of your eyes. Until then I stand by my original statement, "it literally (Exactly) is infinite."
As you say yourself, infinite means boundless. Clearly the scanner is bounded by the solar system you are in. Hence not infinite. |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
4
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Posted - 2013.05.14 17:14:00 -
[7] - Quote
I consider myself a pretty decent user of probes. Got Astrometrics V and other probing skills to IV. I live in wormhole space and scan most days and have become quite efficient at it.
To test the new probe system I took my scanning Helios, fitted with Sisters Expanded Probe Launcher and two Small Gravity Capacitor Upgrade I's and using Sisters Core probes to Actee a 0.5 system. The new overlay scanner runs and after making myself giddy spinning my ship around to see what's in the system, three unidentified sites pop up so I drop the probes and scan down a signature to 100%. Signature is a 'Crumbling Serpentis Mining Installation' although the text alignment is incorrect and all I see is 'ling Serpentis Mining Installation'. It takes me longer to scan this site down than it used to. I have to get the probes down to 0.25AU. Fairly sure I wouldn't have had to go that far before, although not totally sure as I don't do much k-space scanning. Well maybe that's also a function of the skill changes and new modules for Rangefinding and Pinpointing so I go fit a 'Scan Rangefinding Array I' and a 'Scan Pinpointing Array I' in a nearby system then return to Actee and try scanning again for the same signature. This time I can only get the sig to 94%. Something odd here. So I offline the two modules and do another scan which still gives me 94% sig strength. Surely there should be some change - for the worse I would imagine too. With the modules still offline I change the formation of the probes from Pinpoint to Spread which has the annoying side-effect of resizing the probes. So I resize them to 0.25AU put them back in Pinpoint formation, scan again and there's my signature scanned to 100%. So at this time I would say the scanning system is broken or at least modules and skills are not having their bonuses applied correctly
Also noticed that the scanning overlay doesn't update correctly at the moment. Having warped to the signature I scanned down it's still showing as the same distance away and with the original sig strength. |

Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
4
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Posted - 2013.05.16 16:19:00 -
[8] - Quote
We may have wanted the 8th probe back but not sure we really want to launch them all together as is now the case on SIsi. My ship is located in a wormhole so trying to find another probe suddenly out of thin air just to test the new system was fun. Thank you to a corp mate for supplying one!
There is an issue with the scan results window that seems to come about if you first scan a system with Combat probes and then recall them and scan with Core probes (or the other way around). The results window is not updating with the correct information - you still get ships on the results when using core probes for the second scan or you don't get ships if you use combats for the second scan. Also the ability to sort the results by column gets stuck and you can only sort by distance and ID.
On a positive, I've now got so used to resizing and moving all the probes at once without having to hold down shift or alt that probing on TQ now seems very tedious. So a +1 for that change at least.
Still very much missing the full DSP functionality.
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Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
4
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Posted - 2013.05.16 19:30:00 -
[9] - Quote
CCP Paradox wrote:Ginger Barbarella wrote:1. Just trained up one of my mains to Astro 5 specifically to use DSPs... now that I wasted that 3 weeks, what exactly is the benefit anymore? And don't say something inane like "5% better deviation!" 2. I find sites perfectly find and quickly with four probes... why the f**k must I now manage 7 probes? Not 5, not 6, not 8, but 7...
Sorry, this has go to be yet another inane update to a system that wasn't broken (just like the STUPID mini-game inside exploration). 7? You haven't tested out the changes have you. :) (hint, you have 8 probes)
Paradox missing the point and being fairly rude to a paying customer to boot. Not to mention the 'all those who used the DSP for years have effectively been cheating' post.
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Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
5
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Posted - 2013.05.16 20:38:00 -
[10] - Quote
Is the reconnect to lost probes function defunct now they auto recall INSTANTLY on jump?
If you change ships in space and then go back again you can reconnect to probes. They don't instant recall in this instance.
A corp friend tells me that probes also don't instant recall if you jump from wormhole to wormhole with extra probes in the launcher. He didn't say whether you could reconnect to them though.
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Sulvorati Kunoki
Global Economy Experts Stellar Economy Experts
5
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Posted - 2013.05.16 21:58:00 -
[11] - Quote
Terrorfrodo wrote:I just found a 1% sig in k-space so they are not gone. Maybe we should have a slider for how many probes to launch, and if it is less than seven, the formations are not available, instead the launched probes will just sit all in one spot. (I assume it would be hard to make sensible formations for any possible number of probes launched.) Personally I have no problem with the 8-or-nothing. Previously you were screwed if you only had 3 or less probes with you, now that number has changed to 8. No difference at all. Just bring always at least 20 probes, there is no reason at all to fly with less. Ever. Chris Winter wrote:Nobody asked to use 8 probes in a single formation. People wanted the ability to launch 8 probes so they could run two simultaneous 4-probe formations, or a DSP and a 7-probe formation. Nonsense. The best probers in this game scan with 8 probes in a single formation.
I have no problem scanning everything with 5 probes on TQ and I'm pretty f''ing hot at it due to practice over three or four years. I am talking about pve scanning in a wormhole here. The people who are using 8 probes are doing different pvp related things i imagine.
I have today experienced the suddenly having to use ONLY 8 probes when i only had 7 with me in wormhole space. If this goes live on TQ on Jun 4th then everyone in wormhole space needs to have 8 probes given to them or anyone with less is going to be insta-stuck!
If you can only launch a certain number (8 currently) then it is really a scan probe pack and you don't need individual probes at all - more so if they insta-recall and can't be destroyed.
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